Cubic Motion, global leader of real-time motion capture and facial animation technology, today announced the first step in transforming the digital entertainment industry with the availability of its technology platform for licensing. Cubic Motion’s computer vision technology empowers producers to conveniently and instantaneously create digital facial animation, saving the time and cost of digitally animating it by hand. The latest Cubic Motion technology will be used to enable the real-time facial performance of a new digital human personality, codenamed “Siren,” created by Epic Games, Cubic Motion, 3Lateral, Vicon and Tencent, at the Game Developers Conference in San Francisco. This will be featured at the Vicon booth #241 South Hall for a live demo March 21-23 from 10 a.m. to 1 p.m. PST daily.
“Cubic Motion’s breakthrough computer vision and facial animation technology was one of the keys to our success,” said double Academy Award winner and CTO of Epic Games Kim Libreri. “Creating believable digital characters that you can interact with and direct in real time is one of the most exciting things that has happened in the computer graphics industry in recent years.”
Epic Games will be showcasing the full potential of Cubic Motion’s facial performance capture system, which enables real-time face animation to mirror human emotion. Epic will be unveiling the Siren proof of concept character, driven by a live performer, that will have realistic face and eye movement and the ability to interact with participants. The demonstration at the Game Developers Conference utilizes 3Lateral’s facial rigging technology with body animation driven by Vicon’s motion capture system.
Cubic Motion’s highly sophisticated digital humans set the quality standard for real-time motion animation for the entire video game and entertainment industry. Its computer vision technology tracks more than 200 facial features at over 90 frames per second and automatically maps this data to extremely high-quality digital characters in real-time.
“We are offering the keys to unlock a virtual world, enabling content producers and game developers to more easily interact with our technology and streamline the creation process for performance driven real-time digital humans,” said Andy Wood, Chairman of Cubic Motion. “By 2020, this will no doubt transform content production across the board by making this technology universally available. By 2024, we may all be interacting with digital humans in some way or other, whether its via headsets, films, TV, games, live performances and broadcasts, or by directing digital assistants in our homes in real-time.”
Cubic Motion’s motion-capture technology allows a live actor to perform within the entertainment and game world in real-time. The technology transforms the production process, allowing directors and producers to see the result instantly and perform continuous retakes, saving time and money when developing games, film, TV and virtual assistants. Ideal for eSports, it also can create outstanding results for live broadcast, allowing new content to be created in real-time and transmitted directly into a game.